TechTALK: Gaming at the Hardware Boundaries

TechTALKS Stage South Thursday, July 11
1:30pm to 3:35pm

Co-presented by: SEMI, UC Santa Cruz and CITRIS & the Banatao Institute

Since the launch of the commercial video game industry in the 1970’s, hardware and gaming have been inextricably linked. From driving the latest in processing and rendering capabilities to impacting the interactivity of a game through the design of its controllers, hardware and games have had a synergistic relationship that continually pushes each other’s boundaries. In this session, we explore key emerging areas within games—such as AI, VR, and wearables—that both expand the application of hardware to different (and often unexpected) contexts such as healthcare & training; and push its current capabilities.

Do you want to attend this session? Register for SEMICON West.

Katherine Currie Isbister, PhD
Professor, Computational Media, Director of Social Emotional Technology (SET) Lab,
Jack Baskin School of Engineering, UC Santa Cruz
Edward Melcer, PhD
Assistant Professor, Computational Media, Director of Alternative Learning Technologies and Games (ALT Games) Lab,
Baskin School on Engineering, UC Santa Cruz
Aviv Elor
Student, Researcher, Assistive Sociotechnical Solutions for Individuals with Special needs using Technology (ASSIST) Lab
Jack Baskin School of Engineering, University of California, Santa Cruz
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